Loading...
CAREER

Work Experience

A selection of roles, projects, and professional experiences that have shaped the way I work.

Label Design

BlueBerry ice cream

Tehran/Iran·remote

Created graphic designs for ice cream packaging labels, focusing on branding, visual composition, and print-ready artwork to support product presentation and marketing.

Front-End Developer

Andishe Pardaz Pars Pooya

Tehran/Iran·on-site

Frontend Developer focused on building React-based enterprise and IoT applications. Delivered two major systems: an internal aircraft engine repair workflow management platform and a smart home IoT PWA for device control and monitoring.

Front-End Developer

Samimilaser

Tehran/Iran·remote

Web development focused on website design and interactive front-end features.

Motion Graphics Artist

RBITR

Tehran/Iran·remote

Created motion graphics and logo animations for commercial and branding projects. Worked with Adobe After Effects for motion design and compositing, and Blender for 3D logo animation and scene creation.

2D/3D Animation, 3D Set design, VFX, Acting

Nogolearn

Tehran/Iran·hybrid

Created 2D character animations and composited them into live-action footage for commercial and media productions. Designed and modeled 3D environments in Blender, integrated green-screen footage, and combined 2D, 3D, and real-world elements into cohesive final scenes using Adobe After Effects.

English teacher

Pardisan English Institute

Tehran/Iran·on-site

Insurance Trainee

Iran Insurance

Tehran/Iran·on-site

Completed training in insurance operations with a focus on policy issuance and contract administration. Gained practical experience using internal insurance management systems, developed knowledge of fire insurance products, and assisted with document archiving and records organization.

3D artist (Shading & Texturing, Environment Design, Compositing)

axon entertainment

Tehran/Iran·on-site

Focused on look development and asset optimization within the 3D production pipeline, with primary responsibilities in texturing, shading, UV mapping, and compositing. Worked extensively with Substance 3D Painter alongside Maya and Blender to create visually compelling and production-ready assets.